New in Season 2Downtown shopping mall
The Mall
Three storeys of shops around an atrium under glass roof lanterns.
- Teams
- 15v15
- Players
- 30

Season 2 · Live now
Front Line is a first-person shooter that runs right in your browser, with nothing to download. Build your loadout, squad up with friends, and fight across 16 new and redesigned maps, from tight 2v2 yards to 15v15 battles through a three-storey mall. Season 2 is live on desktop.
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Season 2 runs in a desktop browser with a keyboard and mouse. No download, launcher, or install.
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Five loadouts, each with its own guns, sight, finish, gear and soldier.
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16 maps, from a 2v2 steel works yard to 15v15 across three floors of a shopping mall.
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Campaign missions, tournaments, Play Now and practice add to your Clash Score once the server has checked the match. The Season 2 beta doesn't post matches yet.
What's new
Every map in Season 2 was reworked, and the fight around you does more than it used to.
Jets fly strike runs over the fight, and a big explosion throws fire, smoke and wreckage.
Cars and props break apart and burn when the fight reaches them.
Bots flinch under fire and throw grenades, and they fill every team that is short of players.
Dust and snow, jets and airliners, helicopters and birds.
The game reads your computer and picks its own quality settings.
New maps
They join 13 returning maps, and every one of those was rebuilt for Season 2. See all 16 maps
New in Season 2Downtown shopping mall
Three storeys of shops around an atrium under glass roof lanterns.
New in Season 2American boulevard, first morning
An American shopping boulevard on the first morning of the attack.
New in Season 2Shelled commercial avenue, overseas
A shelled shopping avenue in a city overseas, laid out in three lanes.
Weapons and gear
New guns, a beam rifle, and gear that does more than go bang.

SMG
A compact bullpup with its magazine on top. Built for hallways and stairwells.
In the store

Shotgun
A combat shotgun for doorways, landings and anyone who comes round a corner.
In the store

Pistol
A heavy sidearm. Few rounds, big hits.
In the store

Launcher
One rocket. Clears a room or a vehicle.

Tech beam rifle
A beam rifle that runs off a 100-round cell.

Lethal
Bursts into a pool of fire that blocks a lane.

Lethal
Lands, rises and lights a four-metre ring. Whoever is inside a second later is pulled in and torn apart.

Lethal
Lifts off your palm and flies at the soldier under your aim, then goes off like a frag. One in three fails: a motor, the video link, or a dud.

Support
Drops ammo and gear for your squad.
The full arsenal
18
SMGs, assault rifles, an LMG, sniper rifles, shotguns, pistols, a launcher and a beam rifle.
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Frag, Molotov, Singularity, Breacher Drone, smoke, flashbang and the Supply Bag.
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Paint, metal and glowing finishes. Try any of them on your own gun first.
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Dress each one with 14 masks and 8 outfit colours.

Loadouts
Set up five loadouts and drop in with any of them. Every one carries its own guns and gear, and its own soldier: pick one of six faces (Cole, Hayes, Reyes, Banks, Tanaka or Vega), then the mask, headset, helmet, colour and sleeve. Try any finish on your own gun before you buy it.
The store
New gear will be available for purchase in the game. The line-up and prices are still being finalised, so here is what to expect.
The Season 2 Pass is the campaign. It comes with every AskClash subscription (Lite, Plus and Pro) and is not sold on its own. Check your plan on your account page.
See AskClash subscriptions
Coming during Season 2
17 missions in two acts, one story from the first morning of the attack to the last night of the war. Every mission is a map you already know, played as a fight with a job to do.
Act one
The attack starts over the city at first light. The squad fights out of downtown, gets the wounded to the hospital and reaches the airport by night.
Act two
The war is taken back to the enemy: a walled desert town and a shelled avenue, then up one mountain, from the forest station at its foot, past a repair yard and the derricks above the snowline, to the blacksite compound and the dam at the top.
$FPS
$FPS is the Solana token the game runs its store on. You spend it in the game; you do not need it to play.
Spend $FPS in the Front Line store on weapons, finishes and gear.
Hold $FPS and the Whale Glow gun finish is yours to use.
$FPS is coming to Front Line tournaments. The details go on the tournament page before the first $FPS event.
Every match that earns Clash Score points also earns 10 pCLASH, up to 50 a day. pCLASH has no cash value.
On ClashPad
$FPS trades on ClashPad. Its page has the chart, the pool and the holders.
$FPS on ClashPadOfficial mint address
258hQ12j9UeGdiEaJzYuMjrgPFbsveNuK72uVKAR3DQjCheck the address before you swap. Fake tokens copy the name and ticker; anything that does not match this address is not $FPS.
The maps
Every map has its own team size, so a small yard never gets crowded and a big one never feels empty. Fights run from 2v2 in Cast Yard up to 15v15 in The Mall and Test Block. The player count is everyone on the field: people fill the teams first, and bots take any open slots.
20 to 30 players · 5 maps
01Downtown shopping mall
Three storeys of shops around an atrium under glass roof lanterns. The second wave's paratroopers came down through the roof, and the mall is cleared floor by floor up from the concourse.
02Suburban avenue, first afternoon
Elmwood Avenue on the first afternoon of the invasion. Eight houses, a church, a market and a school stand along two blocks of yards, with lanes cutting across the avenue between them.
03Airport under siege at night
An airport under siege at night. The fight runs from the terminal through a burning gate and the defenders' line across the apron, then down a runway of wreckage to the transport the assault landed in.
04Town hospital at sunset
The town hospital at sunset on the first day, between Maple and Hickory Streets. The campus and both streets are in play, from the ambulance bay through the triage lobby to the patient ward.
05Dam crest at night
The last night of the war, on a dam crest. Wrecks burn on the plaza, landing craft burn on the water below, and tracer and flares light the gorge. Two blocks frame the crest, and the tower crane is the reference point from every side.
10 to 16 players · 5 maps
06Abandoned city block
An east–west street runs the full width of the block with a building row shadowing it the whole way, so every crossing is a decision. The recreation centre's basketball compound at the far end changes hands constantly.
07Walled desert town
Re-laid for Season 2 as a walled desert town: a souk lane, a gate court and a sunken cistern, with one roof plane over the whole west side.
08American boulevard, first morning
An American shopping boulevard on the first morning of the attack. Enemy airborne troops hold downtown, and the boulevard is the way to the airport road.
09Shelled commercial avenue, overseas
A shopping avenue in a city overseas, shelled before the fight starts and laid out in three lanes. Smoke hangs over the rooftops and fires burn in the street.
10Forest railway station
Creek, farmhouse and station house under heavy tree cover. The service road bends uphill between them, so you rarely see a rotation coming: you hear it.
4 to 8 players · 6 maps
11Night compound
A security compound after dark. The sally port and the ops building split it into two routes that never quite meet, and the watch tower covers enough of both that leaving it alone loses rounds.
12Repair yard in the pines
Works 311, a military repair yard hidden in the pines on a mountainside. The garage mouths face the factory hall across ten metres of open apron, and whoever wins that crossing usually wins the round.
13Canal edge
Brick streets and a warehouse row on the cargo bank face a harbour park across the canal, joined by a road bridge 2.5 metres over the water. Crossing the canal changes the shape of the fight.
14Snowline derrick yard
A compact industrial yard above the snowline, built around its central derrick. It is tight enough that there is almost no safe reset once a fight starts.
15Rail yard
A slice of rail yard: twin tracks with wagons standing on them, Warehouse 17 on one side, and the crane yard and a ditch embankment on the other.
16Steel works under attack
The original Front Line map, now a steel works on the edge of town that was filling shells when the first enemy drop came down on it. Two container stacks split the yard, a fuel tank anchors one end, and shells sit on pallets in the warehouse hall.
Ways to play
One story told across the maps, mission by mission, from the first morning of the attack to the last night of the war, on Easy, Medium or Hard. It is the Season 2 Pass, which comes with every AskClash subscription. Missions arrive through Season 2.
One click drops you into a live match with other players. Bots fill any open slots, so there is no waiting for a full lobby.
Any map against bots, from Recruit to Veteran. At the normal score and time limits or higher, with at least one kill, a practice match adds 1 to 3 Clash Score points by difficulty, up to 15 a day.
Each challenge sets a map, a mode and a target to beat. New ones go up on the events page.
Scheduled events on a set map and mode. Results are checked by the server and count toward your Clash Score.
Your account
Your account saves your profile, lets you set up your hero, buy items from the store, and play.
Play it now in your browser, or join Discord for match nights and news.