Old Quarter, a shelled avenue and one of the new Season 2 maps
← All games

Season 2 · Live now

Front LineSeason 2

Front Line is a first-person shooter that runs right in your browser, with nothing to download. Build your loadout, squad up with friends, and fight across 16 new and redesigned maps, from tight 2v2 yards to 15v15 battles through a three-storey mall. Season 2 is live on desktop.

01

Play on a computer

Season 2 runs in a desktop browser with a keyboard and mouse. No download, launcher, or install.

02

Build your loadout

Five loadouts, each with its own guns, sight, finish, gear and soldier.

03

Pick your ground

16 maps, from a 2v2 steel works yard to 15v15 across three floors of a shopping mall.

04

Results count

Campaign missions, tournaments, Play Now and practice add to your Clash Score once the server has checked the match. The Season 2 beta doesn't post matches yet.

What's new

A louder, busier front line.

Every map in Season 2 was reworked, and the fight around you does more than it used to.

Airstrikes and heavy blasts

Jets fly strike runs over the fight, and a big explosion throws fire, smoke and wreckage.

Cars that come apart

Cars and props break apart and burn when the fight reaches them.

Squad bots that fight back

Bots flinch under fire and throw grenades, and they fill every team that is short of players.

Weather and skies

Dust and snow, jets and airliners, helicopters and birds.

Graphics that set themselves

The game reads your computer and picks its own quality settings.

New maps

Three new maps, from a downtown mall to a city overseas.

They join 13 returning maps, and every one of those was rebuilt for Season 2. See all 16 maps

The Mall — Downtown shopping mallNew in Season 2

Downtown shopping mall

The Mall

Three storeys of shops around an atrium under glass roof lanterns.

Teams
15v15
Players
30
Liberty Mile — American boulevard, first morningNew in Season 2

American boulevard, first morning

Liberty Mile

An American shopping boulevard on the first morning of the attack.

Teams
8v8
Players
16
Old Quarter — Shelled commercial avenue, overseasNew in Season 2

Shelled commercial avenue, overseas

Old Quarter

A shelled shopping avenue in a city overseas, laid out in three lanes.

Teams
6v6
Players
12

Weapons and gear

Nine new ways to win a room.

New guns, a beam rifle, and gear that does more than go bang.

P90

SMG

P90

A compact bullpup with its magazine on top. Built for hallways and stairwells.

In the store

SPAS-12

Shotgun

SPAS-12

A combat shotgun for doorways, landings and anyone who comes round a corner.

In the store

Desert Eagle

Pistol

Desert Eagle

A heavy sidearm. Few rounds, big hits.

In the store

RPG-7

Launcher

RPG-7

One rocket. Clears a room or a vehicle.

Helios X-1

Tech beam rifle

Helios X-1

A beam rifle that runs off a 100-round cell.

Molotov

Lethal

Molotov

Bursts into a pool of fire that blocks a lane.

Singularity Grenade

Lethal

Singularity Grenade

Lands, rises and lights a four-metre ring. Whoever is inside a second later is pulled in and torn apart.

Breacher Drone

Lethal

Breacher Drone

Lifts off your palm and flies at the soldier under your aim, then goes off like a frag. One in three fails: a motor, the video link, or a dud.

Supply Bag

Support

Supply Bag

Drops ammo and gear for your squad.

The full arsenal

26 weapons in all, and a lot more to choose from.

18

Guns

SMGs, assault rifles, an LMG, sniper rifles, shotguns, pistols, a launcher and a beam rifle.

7

Grenades and gear

Frag, Molotov, Singularity, Breacher Drone, smoke, flashbang and the Supply Bag.

20

Gun finishes

Paint, metal and glowing finishes. Try any of them on your own gun first.

6

Heroes

Dress each one with 14 masks and 8 outfit colours.

The Front Line loadout screen: a soldier with an M4A1, the loadout slots, and the weapon list

Loadouts

Five loadouts, all yours.

Set up five loadouts and drop in with any of them. Every one carries its own guns and gear, and its own soldier: pick one of six faces (Cole, Hayes, Reyes, Banks, Tanaka or Vega), then the mask, headset, helmet, colour and sleeve. Try any finish on your own gun before you buy it.

  • Primary
  • Sight
  • Finish
  • Secondary
  • Lethal
  • Tactical
  • Melee
  • Face
  • Mask
  • Headset
  • Colour
  • Helmet
  • Sleeve

The store

The store opens with Season 2.

New gear will be available for purchase in the game. The line-up and prices are still being finalised, so here is what to expect.

New weapons
The P90, SPAS-12 and Desert Eagle.
Gun finishes
Some are earned by playing, and others are in the store.
Gear and style
Masks, outfit colours, player cards and tracers.

Season 2 Pass

The Season 2 Pass is the campaign. It comes with every AskClash subscription (Lite, Plus and Pro) and is not sold on its own. Check your plan on your account page.

See AskClash subscriptions

Coming during Season 2

Campaign mode is coming.

17 missions in two acts, one story from the first morning of the attack to the last night of the war. Every mission is a map you already know, played as a fight with a job to do.

Act one

Day One

The attack starts over the city at first light. The squad fights out of downtown, gets the wounded to the hospital and reaches the airport by night.

  1. 1Ghost City, dawn
  2. 2Cast Yard
  3. 3Liberty Mile
  4. 4Magnificent Mile
  5. 5The Mall
  6. 6Test Block
  7. 7Pier Stack
  8. 8Switch Yard
  9. 9Clinic Annex, sunset
  10. 10Airside, night

Act two

Overseas

The war is taken back to the enemy: a walled desert town and a shelled avenue, then up one mountain, from the forest station at its foot, past a repair yard and the derricks above the snowline, to the blacksite compound and the dam at the top.

  1. 11Desert Relay
  2. 12Old Quarter
  3. 13Canopy Station
  4. 14Service Bay
  5. 15Derrick Yard
  6. 16Blacksite Row
  7. 17Rooftop Works, the finale

$FPS

$FPS is Front Line's currency.

$FPS is the Solana token the game runs its store on. You spend it in the game; you do not need it to play.

In-game purchases

Spend $FPS in the Front Line store on weapons, finishes and gear.

A finish for holders

Hold $FPS and the Whale Glow gun finish is yours to use.

Future tournaments

$FPS is coming to Front Line tournaments. The details go on the tournament page before the first $FPS event.

pCLASH from counted matches

Every match that earns Clash Score points also earns 10 pCLASH, up to 50 a day. pCLASH has no cash value.

On ClashPad

Get $FPS

$FPS trades on ClashPad. Its page has the chart, the pool and the holders.

$FPS on ClashPad

Official mint address

258hQ12j9UeGdiEaJzYuMjrgPFbsveNuK72uVKAR3DQj

Check the address before you swap. Fake tokens copy the name and ticker; anything that does not match this address is not $FPS.

The maps

16 maps, each sized for its fight.

Every map has its own team size, so a small yard never gets crowded and a big one never feels empty. Fights run from 2v2 in Cast Yard up to 15v15 in The Mall and Test Block. The player count is everyone on the field: people fill the teams first, and bots take any open slots.

Large

20 to 30 players · 5 maps

The Mall — Downtown shopping mall01

Downtown shopping mall

The Mall

New in Season 2

Three storeys of shops around an atrium under glass roof lanterns. The second wave's paratroopers came down through the roof, and the mall is cleared floor by floor up from the concourse.

  • Glass roof lanterns
  • Atrium
  • Three storeys
Teams
15v15
Players
30
Test Block — Suburban avenue, first afternoon02

Suburban avenue, first afternoon

Test Block

Elmwood Avenue on the first afternoon of the invasion. Eight houses, a church, a market and a school stand along two blocks of yards, with lanes cutting across the avenue between them.

  • Elmwood Avenue
  • Church
  • Market
  • School
Teams
15v15
Players
30
Airside — Airport under siege at night03

Airport under siege at night

Airside

An airport under siege at night. The fight runs from the terminal through a burning gate and the defenders' line across the apron, then down a runway of wreckage to the transport the assault landed in.

  • Terminal
  • Burning gate
  • Apron
  • Runway
Teams
12v12
Players
24
Clinic Annex — Town hospital at sunset04

Town hospital at sunset

Clinic Annex

The town hospital at sunset on the first day, between Maple and Hickory Streets. The campus and both streets are in play, from the ambulance bay through the triage lobby to the patient ward.

  • Ambulance bay
  • Triage lobby
  • Patient ward
Teams
10v10
Players
20
Rooftop Works — Dam crest at night05

Dam crest at night

Rooftop Works

The last night of the war, on a dam crest. Wrecks burn on the plaza, landing craft burn on the water below, and tracer and flares light the gorge. Two blocks frame the crest, and the tower crane is the reference point from every side.

  • Rooftop plaza
  • Tower crane
  • Dish farm
  • The gorge
Teams
10v10
Players
20

Medium

10 to 16 players · 5 maps

Ghost City — Abandoned city block06

Abandoned city block

Ghost City

An east–west street runs the full width of the block with a building row shadowing it the whole way, so every crossing is a decision. The recreation centre's basketball compound at the far end changes hands constantly.

  • East–west street
  • South building row
  • Basketball compound
Teams
8v8
Players
16
Desert Relay — Walled desert town07

Walled desert town

Desert Relay

Re-laid for Season 2 as a walled desert town: a souk lane, a gate court and a sunken cistern, with one roof plane over the whole west side.

  • Souk lane
  • Gate court
  • Sunken cistern
  • West roofs
Teams
8v8
Players
16
Liberty Mile — American boulevard, first morning08

American boulevard, first morning

Liberty Mile

New in Season 2

An American shopping boulevard on the first morning of the attack. Enemy airborne troops hold downtown, and the boulevard is the way to the airport road.

  • Shopping boulevard
  • Storefronts
  • Downtown towers
Teams
8v8
Players
16
Old Quarter — Shelled commercial avenue, overseas09

Shelled commercial avenue, overseas

Old Quarter

New in Season 2

A shopping avenue in a city overseas, shelled before the fight starts and laid out in three lanes. Smoke hangs over the rooftops and fires burn in the street.

  • Shelled avenue
  • Shopfronts
  • Three lanes
Teams
6v6
Players
12
Canopy Station — Forest railway station10

Forest railway station

Canopy Station

Creek, farmhouse and station house under heavy tree cover. The service road bends uphill between them, so you rarely see a rotation coming: you hear it.

  • Creek
  • Farmhouse
  • Station house
  • Service road
Teams
5v5
Players
10

Close quarters

4 to 8 players · 6 maps

Blacksite Row — Night compound11

Night compound

Blacksite Row

A security compound after dark. The sally port and the ops building split it into two routes that never quite meet, and the watch tower covers enough of both that leaving it alone loses rounds.

  • Sally port
  • Ops building
  • Watch tower
Teams
4v4
Players
8
Service Bay — Repair yard in the pines12

Repair yard in the pines

Service Bay

Works 311, a military repair yard hidden in the pines on a mountainside. The garage mouths face the factory hall across ten metres of open apron, and whoever wins that crossing usually wins the round.

  • Garage mouths
  • Open apron
  • Factory hall
Teams
4v4
Players
8
Pier Stack — Canal edge13

Canal edge

Pier Stack

Brick streets and a warehouse row on the cargo bank face a harbour park across the canal, joined by a road bridge 2.5 metres over the water. Crossing the canal changes the shape of the fight.

  • Warehouse row
  • Harbour park
  • Road bridge
  • Canal
Teams
4v4
Players
8
Derrick Yard — Snowline derrick yard14

Snowline derrick yard

Derrick Yard

A compact industrial yard above the snowline, built around its central derrick. It is tight enough that there is almost no safe reset once a fight starts.

  • Central derrick
  • Open yard
  • Snowline perimeter
Teams
4v4
Players
8
Switch Yard — Rail yard15

Rail yard

Switch Yard

A slice of rail yard: twin tracks with wagons standing on them, Warehouse 17 on one side, and the crane yard and a ditch embankment on the other.

  • Twin tracks
  • Warehouse 17
  • Crane yard
  • Ditch embankment
Teams
4v4
Players
8
Cast Yard — Steel works under attack16

Steel works under attack

Cast Yard

The original Front Line map, now a steel works on the edge of town that was filling shells when the first enemy drop came down on it. Two container stacks split the yard, a fuel tank anchors one end, and shells sit on pallets in the warehouse hall.

  • Container stacks
  • Fuel tank
  • Warehouse hall
Teams
2v2
Players
4

Ways to play

Five ways into a fight.

Campaign mode

One story told across the maps, mission by mission, from the first morning of the attack to the last night of the war, on Easy, Medium or Hard. It is the Season 2 Pass, which comes with every AskClash subscription. Missions arrive through Season 2.

Play now

One click drops you into a live match with other players. Bots fill any open slots, so there is no waiting for a full lobby.

Practice

Any map against bots, from Recruit to Veteran. At the normal score and time limits or higher, with at least one kill, a practice match adds 1 to 3 Clash Score points by difficulty, up to 15 a day.

Challenges

Each challenge sets a map, a mode and a target to beat. New ones go up on the events page.

Tournaments

Scheduled events on a set map and mode. Results are checked by the server and count toward your Clash Score.

See challenges and tournaments →

Your account

Open an account and you're in.

Your account saves your profile, lets you set up your hero, buy items from the store, and play.

Season 2 is live.

Play it now in your browser, or join Discord for match nights and news.