Front Line first-person combat in Cast Yard

Front Line

A browser FPS in development, with 9 maps and 5 modes being prepared for Clash Project events. No install.

9
maps in rotation
4
free to play
5
multiplayer modes
4
planned point sources

01

Open the game

The current Front Line build runs in a desktop browser. No download, launcher, or install.

02

Pick your ground

Every map in rotation plays differently, from a sunken hospital lobby to a city block you can see all the way down.

03

Try the formats

Practice and multiplayer modes are being finalized before public events begin.

04

One score at launch

Match and tournament results are wired to post to the rolling Clash Score when Front Line launches.

Event board

Tournaments and challenges

Pre-launch

Tournaments and challenges have not launched yet.

The first published event will appear here with its date, format, maps, and entry details. You can play the current build and set up your player identity in the meantime.

Ways to play

5 multiplayer modes, plus a range to warm up on.

The current build includes these formats while multiplayer and the public event flow are still being finalized.

Team Deathmatch

Two squads, one score limit. The default competitive mode.

Free-for-All

Everyone for themselves. Positioning matters more than trades.

Kill Confirmed

Kills only count once you collect the tag. Pushes fights forward.

Hardpoint

Hold a rotating zone. Rewards teams that move together.

Gun Game

Every kill hands you the next weapon. First through the rack wins.

Challenges

Planned weekly targets built around one mode and map, with points attached once public events begin.

First-person view of Cast Yard during a practice match

Practice

Any map, bots from Recruit through Veteran, your own score limit. Warm up before an event without touching your record.

The Front Line main menu with Host Game selected

Fireteam lobbies

Host a public or private lobby from the main menu, share the invite link, and bring your own squad. Bots fill any empty slots.

The rotation

9 maps. Every one of them plays differently.

Planned tournaments and challenges will pull from this rotation. 4are available to play on a free account — the rest come with an AskClash plan. Footprints and lobby caps below are the game's own numbers.

Play a map
MapSettingFootprintLobby capTier
Cast YardIndustrial yard48 × 36 m12Free
Clinic AnnexHospital68 × 54 m6Free
Ghost CityAbandoned city block115 × 115 m8Free
Blacksite RowNight compound63 × 51 m12Plan
Service BayVehicle depot64 × 44 m12Plan
Canopy StationOvergrown station59 × 51 m12Free
Market CutStreet market59 × 51 m12Plan
Desert RelayDesert fuel depot60 × 54 m12Plan
Plaza CutCity plaza67 × 59 m6Plan
Cast Yard — Industrial yard, establishing view01

Industrial yard

Cast Yard

Free to playTightAll 5 modes

Two container stacks split a flat yard down the middle, with a fuel tank anchoring one end and a workshop the other. The workshop roof catwalk is the only real height on the map, which makes it the first thing good lobbies fight over. At 48 by 36 metres there is no long lane to reset in — you take the trade or you break line of sight.

  • Container stacks
  • Fuel tank
  • Workshop catwalk
Footprint
48 × 36 m
Lobby cap
12 players
Clinic Annex — Hospital, establishing view02

Hospital

Clinic Annex

Free to playMid-sizeAll 5 modes

The lobby drops into a bowl that every surrounding corridor overlooks, so holding the middle means accepting fire from three sides. Half-levels around the ward wing let you leave a fight without crossing the open floor, and the ambulance bay is the one entrance wide enough to push through as a group. Capped at six players — it is a knife fight, not a battlefield.

  • Sunken lobby bowl
  • Ambulance bay
  • Ward wing
Footprint
68 × 54 m
Lobby cap
6 players
Ghost City — Abandoned city block, establishing view03

Abandoned city block

Ghost City

Free to playSprawlingAll 5 modes

An east–west street runs the full width of the map with a southern building row shadowing it the whole way, so every crossing is a decision. The basketball compound at the far end is the one piece of open ground worth committing to, and it changes hands constantly. Deliberately capped at eight players: it is built to feel empty, and it does.

  • East–west street
  • South building row
  • Basketball compound
Footprint
115 × 115 m
Lobby cap
8 players
Blacksite Row — Night compound, establishing view04

Night compound

Blacksite Row

AskClash planMid-sizeAll 5 modes

The sally port and the ops building split the compound into two routes that never quite converge, so pushes come from one side or the other rather than the middle. The watch tower covers enough of both that leaving it uncontested loses rounds. Night lighting keeps sightlines shorter than the 63 by 51 metre footprint suggests.

  • Sally port
  • Ops building
  • Watch tower
Footprint
63 × 51 m
Lobby cap
12 players
Service Bay — Vehicle depot, establishing view05

Vehicle depot

Service Bay

AskClash planMid-sizeAll 5 modes

Everything on this map resolves around that apron. The garage mouths give you cover on one side, the factory hall on the other, and whoever wins the crossing usually wins the round. At 64 by 44 metres it plays faster than it reads on paper, which makes it a favourite for Gun Game.

  • Garage mouths
  • Open apron
  • Factory hall
Footprint
64 × 44 m
Lobby cap
12 players
Canopy Station — Overgrown station, establishing view06

Overgrown station

Canopy Station

Free to playMid-sizeTeam Deathmatch · Free-for-All · Kill Confirmed · Gun Game

The service road bends uphill between the farmhouse and the station, so you rarely see a full rotation coming — you hear it. Tree cover breaks up sightlines that would otherwise run the length of the map, which rewards anyone willing to move slowly. The only featured map without Hardpoint.

  • Creek
  • Farmhouse
  • Station house
  • Service road
Footprint
59 × 51 m
Lobby cap
12 players
Market Cut — Street market, establishing view07

Street market

Market Cut

AskClash planTightAll 5 modes

Stalls break the strip into a run of short pockets, so fights start at five metres and end before anyone repositions. The cantina mezzanine is the only angle that sees more than one pocket at a time, and the sandbagged checkpoint at the far end is the natural place for a team to stall a push.

  • Market stalls
  • Cantina mezzanine
  • Sandbagged checkpoint
Footprint
59 × 51 m
Lobby cap
12 players
Desert Relay — Desert fuel depot, establishing view08

Desert fuel depot

Desert Relay

AskClash planOpenAll 5 modes

Three routes, clean separation, and a mid relay that connects all of them — if you have played a competitive shooter before, you already know how to read this map. Long Doors is the commitment angle and the B tunnel is the way around it. The berm keeps the centre from becoming one uncontested sightline.

  • Long Doors
  • Mid relay
  • B tunnel
  • Fuel berm
Footprint
60 × 54 m
Lobby cap
12 players
Plaza Cut — City plaza, establishing view09

City plaza

Plaza Cut

AskClash planMid-sizeAll 5 modes

Bus hulks cut the plaza into lanes that do not line up, so the court never resolves into a single standoff. The scaffold gives height over the shop row and the underground stair gives a way past both. Capped at six players, which keeps a 67 by 59 metre court from feeling like a search.

  • Bus hulks
  • Shop row
  • Scaffold
  • Underground stair
Footprint
67 × 59 m
Lobby cap
6 players

Signing up

One entry, from wherever you are.

Front Line signs you in with AskClash — Google or your email. Clash Project holds your player account. Link the two once and either door works from then on.

From the game

Inside Front Line

When an event is open, a card appears on the main menu. Hit Sign Up and you are in.

Open the game

From the web

Inside Clash Project

Sign in to your player account and join from Front Line Tournaments. Same entry, same points.

Open player account

Do this first

Link the two

  1. 1. Create a Clash Project account with Discord.
  2. 2. Open Front Line Profile and choose Connect AskClash.
  3. 3. Sign in with Google or your AskClash email. Done.
Connect now

Follow the build toward launch.

Play Front Line now and join Discord for launch and event updates.

Front Line points track participation and results. They have no cash value, and no token conversion, airdrop, or future reward is promised.